About This Game Play against your opponents and build your own transport empire.Build trucks, buses, ships, planes, trains, trams, maglevs, helicopter and zeppelins to transport goods and passengers between industry buildings and cities.Renew your transport vehicles and replace them with better versions. Manufactories will offer you exclusive and special vehicle variants which will give you benefits.You can research vehicle improvements to increase the efficiency of your vehicles.Play with up to 20 computer opponents on huge procedurally generated maps.Sabotage your opponents or make agreements to prevent sabotage acts against your transport routes. Cooperate with them to provide cities as quickly as possible or buy unpleasant competitors.Help cities grow by satisfying their needs for goods, food and luxury goods. Big cities provide more passengers which can be transported to nearby cities profitably.Transport 40 different goods between 39 different industries and numerous cities.Keep your station stock low to get a production bonus from industry buildings. Deliver machinery and tools to industry buildings to get a production boost for a short period of time. 7aa9394dea Title: TransportsGenre: Indie, Simulation, Strategy, Early AccessDeveloper:Jens P. BehrensPublisher:Jens P. 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But the best part is the game's optimization - I have hundrets of different vehicles arount the map and the FPS are really high (whille I don't really have a high-end machine). Scrunk free weekend is here!: Welcome!. Update #3: Leaderboards: Hey everyone!The servers are back up with a massive new patch. There's lots of stuff this time round, check out the changelog for all the posts. Make sure you read till the end for some Steam keys!We've also done a lot of work towards stats not increasing if they're against your own team (e.g. teamkilling) and getting kill credit for your placeables' kills (e.g. landmines, fire, etc).Checkout the devlog for a load of pictures showing off some of the new UI.We're sorry for the server down time but server cost a lot. We'll be putting up two NAE servers for now. If there's more demand we'll put more up.ScrunkTools. How To Date A Magical Girl! Scrunk Update #6: We've released a small patch today addressing a couple of issues: Fixed the Leaderboards menu crashing the game There is now a loading message for leaderboards (instead of the previous "No entries" by default) Hid the voice volume setting** We experimented with voice chat during Early Access but couldn't get it into a usable, network-efficient state. This setting essentially didn't do anything and just caused confusion.Thanks to everyone who has been playing Scrunk both new and old!. Devlog #1: Progress update: Hey there everyone,Just going to give a quick update on the state of the game, what we're working on and our plans for the future.First off, we've decided to do a big update and instead of releasing a number of smaller updates, we're merging some of them into one. Currently we're wrapping up most of the things we wanted to do in Updates #3, #4 and #5.Some of you may have noticed that the servers aren't up. The truth is we currently don't have to funds to support them however when this new update hits we'll be putting online a number of servers.Leaderboards. Scrunk free launch weekend starts tomorrow!: Hey everyone,That title should say it all but we can't wait to launch Scrunk tomorrow for a free weekend that runs from the 12th to the 15th. We'll have an announcement post tomorrow with how you can get involved with helping shape the game but for now join us on our Discord[discord.gg] to discuss the game, share ridiculous base designs and more!. Update #1: Balance: Good morning!Thanks to everyone who has come by and played the game. Today we'll be launching our first update which is focused on balance and bug fixes.Changelog. Update #2: Reworks: Good evening!We got a lot of useful feedback over the free weekend and in this patch we're implementing some of these suggestions to make Scrunk more intuitive.Changelog. Scrunk Roadmap: We've got quite a few plans for what we want Scrunk to look like before we leave early access. In this post we'll be detailing the 5 updates we currently have in mind.Update #3. Update #4: Halloween: Welcome to Scrunk’s first seasonal event. We’re celebrating halloween with new limited time item graphics, enemy graphics, a spooky new player style and a brand new weapon. Don’t own Scrunk yet, or know someone who wants it? Read through until the end for a special Halloween treat.While a lot of the new spooky graphics are only around for this event, the new “fire rocket” is here to stay. The fire rocket is an ammo type that explodes as normal however when it does explode, it leave a number of fires around the radius of the explosion. This can be used to deny specific areas while still doing massive damage. These rockets are not craftable and will be found rarely in chests.With this update, we’ve introduced support for alternative skins for blocks something we may use going forward. Some items will have new graphics for this event and explosions and bullets are updated to match! You’ll also find candy, a new health restoring item, in crates.Halloween will persistent until November 5th so make sure to login and check out all the temporary seasonal content before its gone!Changelog. Update #5: Scrunk is now free!: You can now play Scrunk for free! https://www.youtube.com/watch?v=4e9IEsCpyekIf you've never played Scrunk, it's an online team-based building and raiding game. The goal is to destroy the enemy's "core" while defending your own. You'll also run into hostile mechs, world events and plenty of explosions along the way.Please consider purchasing the Titan Pack DLC - all revenue from that goes towards server and upkeep costs.We've made a number of improvements to general stability and servers this update too.We'll be watching out for any issues throughout the coming days but feel free to come along to our Discord server[discord.gg] if you have any concerns or want to discuss the game.See you all online!
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