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Razor2: Hidden Skies Torrent Download [PC]





















































About This Game Razor2: Hidden Skies Razor2: Hidden Skies is a top view shooter. The game has the style of successful classic arcade games, while using the latest technology to create great visuals and effects. An old-school game with all new technology. Razor2 has easy gameplay, while challenging your skills with hundreds of enemies and bullets threatening you all the time. The soundtrack is another great feature, Razor2 uses classic orchestrated music, composed especially for the game. Razor2 includes ten achievements and world records. Do your best, and place your name on the best players ranking. Play hard to win titles such as the Destructor, shooting down 4000 enemies, or the "almost impossible" Ace Pilot, completing the game without using any continues.Key features:Shoot them up (shmup)Eight levelsFifty different enemy wavesIncredible Boss fightsWeapons and equipment upgradesThree difficulty levelsWorld and local RecordsTen medals and achievementsGreat graphics, art and shadersEasy and amazing gameplayAwesome orchestrated music 7aa9394dea Title: Razor2: Hidden SkiesGenre: Action, Casual, IndieDeveloper:Invent4 EntertainmentPublisher:Strategy FirstRelease Date: 19 Jul, 2010 Razor2: Hidden Skies Torrent Download [PC] razor2 hidden skies full download. razor2 hidden skies. razor2 hidden skies download As there is nowadays a big influx of shooters games on steam there is starting to be somewhat of a crowd at the bottom of the pile. This game is down there in the pile. It may perhaps be more on top of that pile as there are worse shooters but that doesnt help much. Why so? As other reviews have accurately described this game suffers from hard to tell hit collision as enemies alter altitude and often approach you from behind. I'd also add that pacing is a problem. Evidence? Find a Let's play video about the first level -> notice the attack patterns and hit boxes? Long long chains of repeating patterns come at you. And then without much ado the boss crawls forth to battle you. I must also point out it's by far biggest sin: Pricing. there are other shooter games that i won't be naming that score points as they are simply so incredibly cheap you can get them for some coins and they give you that 30-60min of mediocre fun. This one is overpriced and gets annoying quickly and thus it's price\/quality is bonkers. I like to see past problems of games and find redeeming qualities in them that would make them different and perhaps place them in a niche. Alas i can't find any redeeming qualities in this game considering the competition on steam AND pricing.. "How is this game so bad for a Shmup? Who made this, the makers of Bad Rats"Finds out it was the maker of Bad Rats"Oh...". took a chance at .99 but this controls poorly, the animation is janky, the enemy design and patterns are boring. Feels like a student project - they successfully got it to run with some basic mechanics thrown together, but this is not a solid game.. Razor 2: Hidden Skies tries gallantly to emulate the shmups of yore, but falls flat not for want of creativity (though it could certainly use a bit more), but inexcusable\u2665\u2665\u2665\u2665\u2665\u2665ups on the game mechanics themselves.The game attempts, in some places, to be a bullet hell game but the hitbox of your ship is extremely large and does not even match the graphic - it awkwardly extends out an uncertain distance to both sides, but does not seem to include the nose of the fighter. Furthermore, the areas extend visually farther than your actual range of motion, but this is impossible to tell without running right into an invisible wall. In several areas, enemies park right on this wall, giving the illusion that you can zip around them to avoid fire and take them out, right up until you crash into them headlong making the attempt. This is made even more unweildly by the boss fights that zoom the camera out, supposedly to impress you with how big the boss is. Sadly the net result is that now you can see even more but have the same narrow movement lane, exacerbating the problem even more.Two subweapons are heat-seeking with auto targetting, but there is no mechanic to choose what you'd like to target - the game seems to completely arbitrarily choose for you, and even if the lock-on happens to be a priority target, anything flying in the path of your slow-traveling relativistic missiles will intercept them and explode instead. (Which prompts the question of how does a missile travelling at relativistic speeds even work, and if it does why are they so bloody slow?) The bosses are all recycled variants of each other - fight three tanks, then fight three spinning satellite things, then... etc.Unfortunately the problems do not stop there. Movement is imprecise and jerky. Combine this with the awkard hitboxes and you've committed a cardinal sin in the shmup genre - dodging is effectively impossible in places, though this doesn't matter a terrible lot since to cover for this the game slathers you in multiple shields which partially refresh upon each pick-up. Despite that fact, you still take a lot of hits simply because your hitbox isn't where you think it is, and it's nigh impossible to guage where its limits are precisely, since it extends well beyond the ship graphic. Unfortunately, the pickups themselves don't make a terrible lot of sense. One of the most common is Energy, which restores a pip on your Energy meter. Which is grand, only the game never quite explains what Energy is for or why you want it, despite being able to upgrade your ship batteries to have more of it. Oh well, free shields I guess!In general the game is horridly unpolished. The translation is riddled with grammatical errors, word misuse, and typos (I'm not sure what a Gravity Riffle is). Each mission has a cheesy low-quality text-to-speech mission introduction voiceover, only it gets a few words into it before the explosions start and the rest is completely drowned out. Oops. Hope it wasn't important. Soon after starting the second mission, the primary fire input became stuck and I was essentially on autofire for the rest of the game. Which isn't all bad I suppose, except with the input stuck, I became unable to read mission briefings (not a tremendous loss since they're an exercise in bad English and misspelled words) and upon finishing and going to the main menu it would spam me right into a new game on Easy Mode, not allowing me to change settings or even exit the game. I had to alt-tab and manually kill it.In short, I can't recommend this game at all, even to die-hard shmup fans, unless you seriously need a fix and simply cannot find something else to scratch the itch.. its alright, but not as good as bad rats.

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